All opponents, with the exception of Undead monsters, are instantly defeated; resistance to instant death is bypassed and ignored. At times, Squall is known to fall into a "dreamlike" state. Once a GF learns ST-Atk-J or ST-Atk-D, you can junction status based magic onto your weapon or armor. 6: Enter the Lunar Gate and follow the staff. The chance also depends on the target's status defense, as well as a comparison between their Vitality and the Character's strength. Haste increases the rate that the ATB gauge fills by 50%. This can be detrimental if an ally winds up confused and attacks the party. Junctioning elemental magic to the Elem-Atk stat will cause the character's normal attack to posses an elemental property, giving advantage against some enemies. Inflicts Poison, Confuse, Silence, and Darkness. When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. Also, significantly boosting Strength will allow you to dispense with Str+60% and/or Ultima, allowing to junction Ultima to another stat, or to equip another ability. 8: Head to Odine's Lab. Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck. Battle and junction effects and refinement/drawing information for the Status Guard item in Final Fantasy VIII (FF8, FFVIII, PlayStation Network, PS, PS1, PSX, PSN) However, a 100% status attack is quite likely to be inflicted if the enemy is vulnerable to that status. Never misses. Ignores Shell and Reflect. Inflicts non-elemental damage as well as Poison. The Expend support ability lets the player cast three spells at the cost of only one from the stock. When the target is struck by a Physical attack, a steep concave blue light shield manifests. Inflicts non-elemental damage as well as Sleep. Inflicts non-elemental damage as well as Silence and other statuses based on Crisis Level to one enemy. Curse is removed after the end of battle. Inflict non-elemental damage and Vit 0 to an enemy. There is no visual change aside from a yellow shield that appears whenever the status activates. Can only be used on the field at a save point or on the world map. I don’t know about you, but for me, outside of when I speak about this game, I never use the term “junction”, so for starters, just think of the term as “Equip” for spells, summons, and abilities. Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party. Also new to Final Fantasy VIII is the Junction System for magical use. By collecting magic from items, draw points and enemies, the player can junction their magic stocks to their attributes via Guardian Forces to grow stronger. St-Def. … ST-Def-J: Junctions magic to Status Defense. The main system that increases a character's potential in Final Fantasy 8 is the Junction system. Inflicts non-elemental damage as well as Petrify and other statuses based on Crisis Level to one enemy. Junction system (ジャンクションシステム, Jankushon Shisutemu?) Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse, Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse. I have missed 2 but is that right? Inflicts non-elemental damage as well as Darkness to the party. Player characters' ATB gauges turn red when afflicted. Invincible makes the affected unit immune to all damage aside from the Darkside command. Junctioning Fire to an Elem-Def stat will increase a character's resistance to fire-elemental attacks; the more Fire magic junctioned, the better the resistance. Targets under Stop are unable to act or avoid attacks. Meltdown is one of the best spells in the game, useful against all bosses. In Dead Fantasy II, Rinoa Heartilly junctions Holy and Tornado from her fan-made Blaster Edge, Silenced Tear, and uses both in her battle against the Dead or Alive girls. Darkness reduces a character's Hit Rate by 75%. Most bosses are immune to Gravity attacks. Being under Triple status has no visual change to the character model. Deals damage equal to 1/4 of the target's current HP. is a character development system designed by Hiroyuki Ito for Final Fantasy VIII. The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Invincibility is gained from using Hero and Holy War items and Rinoa's Limit Break Invincible Moon. ... 100 death on everyone's status defense (required) ... Junction it on anyone who has Status attack and see T-rexaurs disappear before your vey eyes with one blow. Ultimecia's EX Mode remains Junction Griever in Dissidia 012 Final Fantasy. Chapter 6: Tomb of The Unknown King 9. 9: Board the Lunatic Pandora. While induced with Sleep, the effects and durations of other statuses are paused. What precisely can be upgraded depends on the GFs the player has junctioned, and what the GFs have learned. Junctioning Death to ST-Def will make a character resistant to instant death attacks, while Junctioning Death to ST-Atk will allow a character to cause instant death when executing a normal attack. As long as that card is removed from the game, the Forward is now considered "Junctioned" and gains various abilities that differ for each card. Having a 100% status attack doesn't mean that status will always be inflicted. Take your favorite fandoms with you and never miss a beat. Inflicts non-elemental damage as well as Vit 0 and other statuses based on Crisis Level to one enemy. The afflicted turns red with steam rising out of their head. Any Magic based damage afflicted to the target is reduced by half. Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy. I also made up a special status defense junction for the third character, ya ... Neoseeker Forums » Playstation Games » Final Fantasy VIII » The almost perfect status defense … The dark hue alternates as if in the manner of glowing. Again, boosting Strength is probably the most useful thing you can do, as a good offense is the best defense. Obviously, except for Hit% and Speed, Ultima is the best for everything else. When a Forward uses Junction, they pay the Summon cost for an Eidolon card in their hand (as well as the cost to use the Forward's Junction ability, if applicable) and remove that Eidolon from the game. Ultimecia's EX Mode is to junction Griever. I hope you enjoy. The effect lasts approximately 11.73 seconds. I have missed 2 but is that right? Depending on what abilities a GF knows determines which Junctions you're allowed to have. if you junction Sleep to St-Def, that character will be less likely to be inflicted with the Sleep status. Players can choose to auto assign magic to stats, Elem-Atk/Def and ST-Atk/Def by using the Auto command in the junctioning menu. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage. Increases the chances of Limit Breaks appearing. Petrify can be a useful asset to low level sessions where one might still want to gain AP but not so much EXP. Sleep temporarily prevents a character from acting. However, only attack magic that can induce status change can be junctioned. Without utilizing the junction system, characters cannot use abilities other t… Upgrading elemental attacks/resistances (Elem-Atk/Elem-Def) (if the GF has learned the abilities) generally requires elemental magic. The target has a percentage of their HP removed. Enemies fade out and are removed from the battlefield after their death animation is finished. It is gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1. Inflicts non-elemental damage as well as Darkness and other statuses based on Crisis Level to one enemy. Casts Berserk, Protect and Haste on the entire party. It makes the user immune to physical attacks and halves magical damage. Junction Death to Status Attack and you'll have a chance to instantly kill your opponents when attacking, although Undead monsters won't be affected. Doomtrain also has some excellent abilities. The effect places the target in a cinematic movie-esque montage that evokes a happily-ever-after-type ending. The effect lasts approximately 21.3 seconds. This gallery is incomplete and requires Protect added. It uses them to draw upon the Warrior of Light's memories of Titan and Shiva, granting it their abilities. Hundreds of screen shots, iamges, MP3's, MIDI's and other media you can think of. Inflicts Sleep as well as a myriad of other statuses to all enemies. A Regened unit has no visual change other than the green health-regeneration numbers that periodically pop over their heads. A cursed character is unable to use their Limit Break. Reduces HP by 62.5%. The ST-ATK-J ability lets players add negative status effects to normal attacks. The glitch was fixed to western localizations. 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